
A designer needs to sell a slick pull-to-refresh animation for an iOS app before the morning standup.
Canvas — an infinite artboard where you draw shapes and lay out screens. I dropped in a rounded rectangle for the card and a few vector circles for the loading spinner.
Prototype — defines how screens connect. Here it’s all on one screen, so I linked the drag gesture straight back to the same artboard to trigger the animation loop.
Action — the timeline engine that brings the static shapes to life. I added a rotation action to the spinner group and a subtle Y-offset to the card, then set both to spring easing so the bounce feels tactile and responsive.
That’s the 3-in-1 pitch in practice. Design the assets, wire the trigger, and animate the feedback all in one window. No round-tripping between Sketch and After Effects. By the time the coffee was ready, I had a replayable prototype that felt native on the phone. PixelCut built this on their experience with PaintCode, and you feel it in how vectors stay sharp no matter how hard you push the keyframes.
The sketchy font from that one client’s branding guide won’t crash the app on launch anymore.
Also fixed: a startup crash triggered by specific installed fonts.
- macOS 11.5 or later
- Intel processor
Questions I actually get
Does this come from the same team as PaintCode?
Yes, Drama is a PixelCut product, the same developer known for the vector drawing app PaintCode.
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