



You wake in a train car, a mechanical arm ticking softly at your side, and step into the streets of Krat knowing the next lamp post is the only checkpoint you'll get.
Genre — a soulslike action game where every swing costs stamina and death leaves resources you must reclaim.
Lie system — conversations offer binary choices between truth and lies, pulling the story and Pinocchio's appearance in different directions.
Weapon assembly — blades and handles split apart and recombine at Stargazers, letting you mix movesets with damage types until something clicks.
Legion Arm — a prosthetic with interchangeable functions: a grappling hook for pulling enemies, a flamethrower for crowds, a charged cannon shot for stagger windows.
Mac performance — on a Mac mini 2024 M4 running macOS Tahoe, the game runs under Apple Silicon with 8 GB RAM and roughly 50 GB of drive space needed. Frame pacing stays smooth once shaders compile, and a DualSense or Xbox controller removes any trackpad friction from the equation.
Plays Nice With M-Series Muscle
This isn’t a game that asks macOS for much beyond raw silicon and a controller. It sits alongside other native ARM titles like Resident Evil Village or Death Stranding — the ones that actually push the M-series chips instead of hiding behind Rosetta. You’ll want a DualSense or Xbox pad paired via Bluetooth before launching; the haptics on a DualSense feel tuned for the perfect-guard timing, and keyboard controls ask too much of your left hand during a five-minute boss fight.
macOS’s fullscreen mode and a Do Not Disturb focus are practically mandatory. Notifications will get you killed around a corner you’ve already cleared twice. If you’re recording or streaming, OBS grabs the Metal surface cleanly on M4 — no frame drops I could blame on the capture pipeline, just my own dodge timing. The game plays nicely with QuickTime’s audio routing if you need a quick clip for a group chat, though you’ll want to bump the system audio output to 48 kHz if you hear crackle during the opera-house sequence.
Ride Out the First-Boot Plaza Hitch
Shader stutter on first boot. The opening plaza after the train station hitches for about ninety seconds while Metal compiles shaders. This is normal — walk in slow circles and let it finish. Second launch is glass-smooth. If you skip this and charge into the first puppet mob, the frame drops will feel like input lag, and they’re not.
Controller not registering. If your pad pairs but the game ignores it, toggle Bluetooth off and on after the title screen loads. Lies of P polls for controllers at the main menu, not during the initial logos. Wired connections bypass this entirely — USB-C on a DualSense solves it in seconds.
Black screen with audio on launch. Usually a resolution mismatch between the game’s default fullscreen and an external display. Hold Option while clicking the app icon, pick a windowed resolution, then switch back to fullscreen once you’re in the graphics menu. Happens most on ultrawide monitors, which the game doesn’t officially support anyway.
Audio desync during cutscenes. Rare, but a few players report lips drifting from voices after long sessions. Toggling the frame rate cap from 60 to 30 and back resyncs it without a restart. The fix takes ten seconds and you can do it mid-cutscene from the pause menu.
How the Torrent Lands on an M4 Mini
I grab the Lies of P torrent for a fresh install on the M4 mini, mount the disk image, and drag the app into Applications. Launchpad picks it up immediately. First launch compiles shaders while I adjust the DualSense angle on my desk — the rumble motors buzz once when the title screen detects the pad.
I load a save from Chapter V, standing at the Stargazer outside the Grand Exhibition. My current build is a greatsword blade on a dagger handle — slow windup, fast pokes, weirdly effective against the shovel-wielding puppets ahead. I spend two minutes at the weapon assembly bench swapping the blade onto a curved sword handle for better fable art reach. The lies of p mac m1 build runs this menu at a locked 60 with zero lag on the component previews.
Into the gallery. I clear three rooms, burn through two pulse cells, and hit the mini-boss — a giant puppet with a spiked cylinder on one arm. Four attempts. On the fifth, I remember the Legion Arm flamethrower I’d ignored since Chapter III. It staggers him mid-swing, I land a charged heavy, and the riposte triggers with that metallic clank that never gets old. I lie to the weeping woman in the next room because last playthrough I told the truth and her quest line ended in a pool of blood. This time she gives me a record for the hotel jukebox.
I quit to desktop after ninety minutes. The lies of p mac full version hasn’t crashed once — the 1.13.1.0 stability fixes are doing their job. Memory pressure stays green the whole session. No fan spin on the M4. Just Krat, its clockwork horrors, and a puppet learning that sometimes telling the truth is the cruelest move you can make.
- macOS: Ventura 13 or later
- Architecture: Apple Silicon only
- RAM: 8 GB minimum
- Storage: 50 GB available
Questions I actually get
Does Lies of P run on Intel Macs?
The game requires Apple Silicon; Intel Macs are not supported.
What languages are available in the interface?
Text languages include English, Russian, German, Spanish, Italian, French, Portuguese, Polish, Korean, Japanese, Traditional Chinese, and Simplified Chinese.
Can I customize my weapon?
Yes, blades and handles can be separated and recombined at Stargazers to alter movesets and damage types.
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